COD Black Ops: Cold War Vignette Animation
Completed: November 2020
Description: Here's a side-by-side for the vignette I briefly worked on for the "Desperate Measures" campaign level in Call of Duty Black Ops :Cold War. Responsible for motion capture cleanup on Adler, and although the video doesn't show all of them, 11 other background characters scattered throughout the level.
Tony Hawk's Pro Skater 1+2 Demo Reel
Completed: September 2020
Description: This reel showcases everything I animated over the course of development - tricks from each moveset (grabs, flips, flatground, grinds, & specials), UI animation, and bails (which I personally did some motion capture for, among other things)! It's all one big mix of motion capture and keyframe animation. Enjoy!
THPS 1 & 2 - Ripper Character Select Breakdown
Completed: July 2020
Premise: Here's a quick breakdown of a UI animation I did on Tony Hawk's Pro Skater 1 & 2! Animating Powell Peralta's "Ripper" was some of the most fun I had on the project. Having a skeleton rig allowed for a lot of fun exploration, like having his body parts randomly give out on him. I thought it'd funny if his arm went limp RIGHT when you clicked on him. I also enjoyed adding in the awkward look around like "Damn, I hope no one saw that!"
Crash Soccer Breakdown
Completed: July 2018
Premise: A test I completed at Vicarious Visions during my Cinematic Animator Internship. The assignment was to animate the full body over the course of two weeks. Vicarious Visions ended up sharing the video on their social media page before the World Cup Final, and it became their most liked and favorited post across the board.